#TextDataFile (tdf) structure;
# key: value
# [block]
#   block element1: value
#   list_list as block element
#list_listname
#+ list element starts with +
# put 'end' at the end of a list
# starting a line with '#' indicates a comment
version: 8.8
# default: world, world_nether, world_the_end
# custom: following level_name (or smth I dont rememeber) in your server.properties
active world: world
# how far should a zombie see a player
pursue distance: 256
# materials that cannot be broken by the zombies
# syntax: @name , to include all materials that contains 'name' in their names
list_solid materials
+ obsidian
+ bedrock
+ hopper
#when soft materials list is not empty, all other materials excluding these, are solid materials, thus cannot
# be broken by zombies
list_soft materials
#blocks that zombies prefer to break
list_target materials
+ @chest
+ @restone
+ @glass
+ lava
+ barrel
+ @furnace
+ item_frame
+ @bed
+ @campfire
end
# the number of block which the function setBlockSafely set per seconds, the higher the number is
# the laggier but more realistic and challenging the game is
block set rate: 40000
# ignore all the list of materials above, all blocks would be broken in brutal mode, AND
# players could turn into zombie by a chance :)
brutal mode: true
# only available if brutal mode is enabled, zombified players' message would be replaced by these, but
# they themselves still see that they've sent the messages they typed, unknown that the others are viewing different
list_false messages
+ tp tới chỗ tôi được không
+ Alo
+ Chào
+ cho tui kc
+ ông đang ở đâu
+ ê cho qua
end