&6&lBottle Experience&r &7- turn bottles and XP into throwables
&7Convert one glass bottle into one Bottle o' Enchanting for &f11 XP points&7.
&7No player commands or configuration are needed; use the table steps below.

&6How to bottle experience
&e1. &7Hold glass bottles in your main hand.
&e2. &7Sneak (shift) and right-click an enchanting table.
&e3. &7One bottle is filled instantly; no menu opens.
&7Shift-right-click again for each additional bottle.
&7A normal right-click still opens the vanilla table.
&7Lapis and bookshelves are not required.

&6Cost and output
&7Each bottle costs &f11 raw XP points&7, not 11 levels.
&7Your total XP decreases by 11; partial progress to your next level counts.
&7One glass bottle is consumed and one experience bottle is returned.
&7Output merges with matching stacks or uses an empty inventory slot.
&7No XP, bottle, or item changes if you lack XP or inventory space.

&6Throwing bottles
&7When an experience bottle breaks, one glass bottle drops at impact.
&7Normal vanilla XP drops remain; cancelled impacts do not return a bottle.
&7The drop uses normal item physics and can be lost to hazards.

&6Permission and limits
&7&fcraftablebottleofenchanting.use &7(default: everyone) allows bottling.
&7Dead or spectator players cannot bottle; all other game modes pay.
&7Only main-hand bottles count; protected tables are respected.
&7Dispenser-thrown bottles also return glass.
&7Use &f/help craftablebottleofenchanting &7for project links.
