&6&lBottle Experience&r &7- turn bottles and XP into throwables
&7Convert one glass bottle into one Bottle o' Enchanting for &f11 XP points&7.
&7No player commands or configuration are needed; use the table steps below.

&6How to bottle experience
&e1. &7Hold glass bottles in your main hand (hotbar).
&e2. &7Right-click an enchanting table to open the menu.
&e3. &7Click &fBottle Experience&7; each click bottles one item.
&7Keep bottles in the same hotbar slot used to open the menu.
&7Lapis and bookshelves are not required; other table use is unchanged.

&6Cost and output
&7Each bottle costs &f11 raw XP points&7, not 11 levels.
&7Your total XP decreases by 11; partial progress to your next level counts.
&7One glass bottle is consumed and one experience bottle is returned.
&7Output merges with matching stacks or uses an empty inventory slot.
&7No XP, bottle, or item changes if you lack XP or inventory space.

&6Throwing bottles
&7When an experience bottle breaks, one glass bottle drops at impact.
&7Normal vanilla XP drops remain; cancelled impacts do not return a bottle.
&7The drop uses normal item physics and can be lost to hazards.

&6Permission and limits
&7&fcraftablebottleofenchanting.use &7(default: everyone) allows bottling.
&7Dead or spectator players cannot use the menu; all other game modes pay.
&7The menu blocks dragging, shift-click, number keys, and taking its display.
&7Stay within six blocks of the same intact table while clicking.
&7An empty cursor is required. Dispenser-thrown bottles also return glass.
&7Use &f/help craftablebottleofenchanting &7for project links.
