# Comments written above the options of the configuration files (1.18.1+), see ConfigComments.
# "path = comment" for every file; under [file], for this file only. Generic comments come from the option names.

# From the wiki
Animations.separator.refresh-time-ticks = Ticks between two frames
Anti-Damage.Bypass-With-Permission = true: hawn.bypass.antidamage takes damage normally
Anti-Damage.Custom.Enable = false: block every damage, true: only the types below
Anti-Advertising.Enable = true: messages with the address of another server (IP or domain name) are blocked
Anti-Advertising.Bypass = true: hawn.bypass.antiadvertising can send addresses
Anti-Advertising.Notify-Staff = hawn.antiadvertising.benotified receives a warning
Anti-Advertising.Whitelist = Always allowed, with their sub-domains: your site, discord.gg/yourserver...
Anti-Spam.Bypass = true: hawn.bypass.antispam is not checked
Anti-Spam.Caps.Min-Letters = Shorter messages are not checked
Anti-Spam.Repeat.Seconds = The same message can't be sent again during 30 seconds
Anti-Swear.Bypass = true: hawn.bypass.antiswear can swear
Anti-Swear.Notify-Staff = hawn.antiswear.benotified receives a warning
AntiDamage-Custom.Entity.Options.Damage-Type-List = Used when Custom.Enable is true
Block-Commands.Bypass = Players with hawn.event.bypass.blockcommands can use them
Block-Commands.Options.Face-Guardian-1-13-1-14 = Elder guardian effect + sound on the player
Block-Commands.Options.Notify-Staff = Warn players with hawn.notify.staff.commandblocker
Block-Mount.Bypass-With-Permission = true: hawn.event.bypass.player.antimount can
Block-Mount.Enable = Players can't ride horses, boats, minecarts...
Block-Off-Hand.Bypass-With-Permission = true: hawn.bypass.block.offhand can use it
Block-Off-Hand.Enable = The off hand (F key) can't be used
Boss-Bar.First-Join.Time.If-not.Swith-To-OnJoin-BossBar.Enable = Then show the "Join" bar
Boss-Bar.First-Join.Time.If-not.Time-Stay = Ticks before the bar disappears
Boss-Bar.First-Join.Time.Keep-Bar = true: the bar stays until the player leaves
Boss-Bar.World.Keep-BossBar-For-Theses-Worlds = Show the bar again when coming back to these worlds
Change-Gamemode.Bypass-With-Permission = true: hawn.bypass.gamemodeonjoin keeps their gamemode
Change-Gamemode.Value = 0 survival, 1 creative, 2 adventure, 3 spectator
Chat-Emoji-Player.Emojis-list.Option.Gui.Use_Permission = true: /emoji needs hawn.command.emoji
Chat-Mention.Mentionned.Chat-Highlight.Highlighting = Colour of the @name for the mentioned player
Chat-Mention.Mentionned.Self-Mention.Enable = Can players mention themselves?
Chat.Clear.Bypass = true: hawn.event.onjoin.bypass.clearchat keeps their chat
ClearChat.Anonymous.Message-Clear = Send the "chat cleared" message
ClearChat.Anonymous.Use_Permission = false: no permission needed for this mode
ClearChat.Own.Use_Permission = Everyone can clear their own chat
ColorSign.Enable = & colour codes on signs, for hawn.sign.color
Commands.Spawn.CustomSpawn.Enable = /spawn sends to this spawn instead of the default one
Commands.Spawn.Delay.Cancel-Tp-On.Any-movements = Moving cancels the teleport
Commands.Spawn.Delay.Cancel-Tp-On.On-Damages = Taking damage cancels the teleport
Commands.Spawn.Delay.Self.Bypass-Delay = true: hawn.command.spawn.other.bypassdelay skips the delay
Commands.Spawn.Delay.Self.Enable = Wait before being teleported
Commands.Spawn.Use-Permission = true: also require hawn.command.spawn
Config.Messages.Interval = Ticks between two messages (20 ticks = 1 s)
Config.Messages.Random = true: random order, false: in the file order
Cosmetics.Firework.Bypass = true: players with hawn.event.onjoin.bypass.firework get none
Cosmetics.Lightning-Strike.Bypass = true: hawn.event.onjoin.bypass.lightningstrike gets none
Death.Death-Message.Disable = No death message in the chat
Death.Respawn.Enable = Skip the death screen
Death.Respawn.Player.Custom-Spawn.Spawn = The spawn to use, else the default spawn (or the spawn of the player's group)
Death.Respawn.Player.Regive-Hawn-Custom-Join-Items.Enable = Give the join items back
Death.Respawn.Player.Respawn-After = Ticks before the automatic respawn
Death.Respawn.Player.Teleport-Spawn = Teleport to a spawn after respawning
Death.Respawn.Use_Permission = true: only for hawn.event.respawn
DelayChat.Delay.Bypass = true: hawn.event.chat.bypass.chatdelay has no delay
DelayChat.Delay.Delay_By_Default = Delay at startup, in seconds
DenyEntityTravelPortal.Enable = Mobs and items can't go through portals
DoubleJump.Double.Use_Permission = Only players with hawn.fun.doublejump.double
EmojiSign.Enable = :heart: and the other emojis on signs, for hawn.sign.emoji
Emojis-list.Heart.Emoji.Replace_With = The words players type
Emojis-list.Heart.Emoji.Shape = What replaces the words
Emojis-list.Heart.Use_Permission = true: needs hawn.emoji.Heart
Firework-List.Firework1.Options.Amount = Number of rockets
Firework-List.Firework1.Options.Height = Spawn height above the player
Firework-List.Firework1.Options.Instant-explode = Explode immediately
Firework-List.Firework1.Options.Power = Flight duration
Firework-List.Firework1.Options.Type = BALL, BALL_LARGE, STAR, BURST, CREEPER
Fly.Cancel-Event-If-Player-Is-In.Gamemode-Creative-Spectator = Don't touch players in creative/spectator
Fly.Enable = Players with hawn.onjoin.fly can fly when they join
Fly.Enable.DisableFlyIfAWorldIsNotListed = Remove the fly when entering another world
Fly.Enable.SetFlyOnChangeWorld = Allow flying when entering a listed world
FlySpeed.Value = Fly speed, 1 to 10
FunGun.Option.Item-Delay.Delay = Seconds between two shots, see %timedelayfunguncji%
GM.CustomMode.GameMode = 0 survival, 1 creative, 2 adventure, 3 spectator. Only in the worlds of GM.World (since 1.4.9, the other worlds are not touched)
Gamemode.Options.Hawn-Build-Mode.Change-For-Others-Too = Also when you change the gamemode of another player
Gamemode.Options.Hawn-Build-Mode.When-Enter-Into.Gamemode-1 = Going to creative turns the build mode on
Gamemode.Options.Quick-Mode-Change.Mode1 = Switches between Mode1 and Mode2
Help-Command.Categories.default = The category of /help without argument
Inventory.Clear.Bypass = true: hawn.event.onjoin.bypass.clearinv keeps their inventory
Inventory.Force-Selected-Slot.Slot = Hotbar slot selected on join (0 to 8)
Items.Clear-Drops-On-Death.Bypass = true: the players with hawn.event.death.bypass.cleardrop are not concerned
Items.Clear-Drops-On-Death.Enable = Nothing is dropped when a player dies
Items.Damage-Item.Bypass = true: the players with hawn.event.playeritem.bypass.damageitem are not concerned
Items.Damage-Item.Disable = Tools and armour never lose durability
Items.Drop.Bypass = true: the players with hawn.event.playeritem.bypass.drop are not concerned
Items.Drop.Disable = Players can't drop items (the join items also block the drops in their worlds: Block-Drop in CustomJoinItem/General.yml)
Items.Move.Bypass = true: the players with hawn.event.playeritem.bypass.moveitem are not concerned
Items.Move.Disable = Players can't move items in their inventory
Items.PickUp.Bypass = true: the players with hawn.event.playeritem.bypass.pickup are not concerned
Items.PickUp.Disable = Players can't pick up items
JumpPads.Cooldown.Ticks = Time before the same player can use a pad again
JumpPads.Options.Block = The block under the plate
JumpPads.Options.Height = Vertical strength
JumpPads.Options.Length = Forward strength
JumpPads.Options.Plate = The plate (GOLD_PLATE = light weighted pressure plate)
Keep-Gamemode.Bypass-With-Permission = true: hawn.bypass.keepgamemode can
Keep-Gamemode.Enable = Nobody can change gamemode
Keep.Food.Bypass-With-Permission = true: hawn.bypass.foodkeep gets hungry normally
Keep.Food.Enable = Players never get hungry
Maintenance.Enable = Current state, changed by the command
MuteChat.Mute.Bypass = true: hawn.event.chat.bypass.mutechat can still talk
MuteChat.Mute.Enable = Current state, changed by the command
No-Shears.Bypass = true: hawn.bypass.world.event.shears can
No-Shears.Enable = Players can't use shears (on sheep...)
PV.Option.Inventory-Click.Interact-With-The-Object = true: clicking it in the inventory also changes who is shown. false: only a right click with it
PV.Option.Item-Delay.Delay = Seconds between two uses
PV.Option.OnJoin-ShowPlayers = Players are visible when joining
Player-Options.If-Not-Keeping.Reset-When-Enter-Or-Leave-A-World.False-Is-Leave = false: reset when LEAVING the listed worlds, true: when ENTERING them
Player-Options.If-Not-Keeping.Reset-settings-on-world-change = Also save the reset values as the player's options
Player-Options.Keep-Options = true: the options don't change
PlayerOption.Option.Jumpboost.Value = Amplifier of the jump boost
Potion-Effect.BLINDNESS.Use_Permission = true: only players with hawn.onjoin.potion.blindness
Potion-Effect.JUMP.Use_Permission = true: only players with hawn.onjoin.potion.jump
Protection.Construct.Anti-Break.Bypass = true: hawn.event.construct.bypass.break can break
Protection.Construct.Anti-Place.Block-Exception.Armor_Stand = true: armour stands can always be placed
Protection.Construct.Anti-Place.Bypass = true: hawn.event.construct.bypass.place can build
Protection.Construct.Anti-Place.Message = Send Protection.Anti-Place of Messages.yml
Restore.Food.Bypass-With-Permission = true: the players with hawn.bypass.foodrestore are not concerned
Restore.Health.Bypass-With-Permission = true: the players with hawn.bypass.healthrestore are not concerned
Scoreboard.Option.Keep-Scoreboard-Change = Allow /scoreboard keep
Spawn.Spawn-Group.Mode = LEAST_PLAYERS, ROUND_ROBIN or RANDOM
Speed.Value = Walk speed, 1 to 10
Tablist.refresh-time-ticks = How often the header/footer are refreshed
Title.First-Join.FadeIn = Ticks, 20 ticks = 1 second
Urgent-mode.Backup.Keep = The newest backups kept (0 = all)
Urgent-mode.Can-Use-Urgent-Mode = Names or UUIDs allowed to start it (with the permission)
Urgent-mode.Discord-Webhook = https://discord.com/api/webhooks/...
Urgent-mode.Enable = Current state
Urgent-mode.Lockdown.Allowed-Commands = e.g. [login, register] for an authentication plugin, or [ap] to keep the admin panel
Urgent-mode.Remove-Op = The operators are given back when the mode is turned off
Urgent-mode.Use-It-Only-On-The-Console = true: the command can only be used from the console
VoidTP.Custom-Spawn.Enable = Use this spawn instead of the default spawn
VoidTP.Options.Bypass-With-Permission = true: hawn.bypass.voidtp is not teleported
VoidTP.Options.Message.Custom = true: Teleport.VoidTP of Messages.yml, false: the normal teleport message
VoidTP.Options.Message.Disable = true: no message
VoidTP.Options.Spawn-Permission.Enable = true: only the players with hawn.command.spawn.<spawn> are teleported
VoidTP.Options.Spawn-Permission.No-Permission-Message = With Enable: true, the others get the "no permission" message
VoidTP.Options.TP-y = Teleport when the player is at or below this Y
Warp.Delay.Other.Bypass-Delay = true: hawn.command.warp.bypassdelay.other skips the delay
Warp.Delay.Self.Bypass-Delay = true: hawn.command.warp.bypassdelay.self skips the delay
World.Weather.Disable.LightningStrike.Disable = No lightning (this also blocks the join lightning effect)
World.Weather.Disable.ThunderChange.Enable = No thunderstorm
World.Weather.Disable.Weather.Enable = It never rains
XP.Options.Exp.Value = Progress of the XP bar, from 0.0 to 1.0
changeableText.infoloc.interval = Ticks between two texts
commands.rules.Cooldown.Ticks = 20 ticks = 1 second
commands.rules.command = What players type
commands.rules.permission.message = The permission
scroller.info.spaceBetween = Spaces between two loops
scroller.info.update = Ticks between two moves
scroller.info.width = Visible characters
updater.scoreboard = Ticks between two refreshes of the lines
updater.title = Ticks between two frames of the title

# Written for the files
Config.Messages.Broadcast-To-Console = true: the messages are also written in the console
Config.Messages.Options.Auto-Center = true: every line is centred
Config.Messages.messages.specialworldmessahe.world_list = Optional: only the players in these worlds get this message
Plugin.Update.Check-Update = true: Hawn looks for a new version at startup, then every 6 hours
Plugin.Update.Notify-Admins = true: the players with hawn.admin are told when they join that a new version is out
Update.Notify-Admins.Messages = Sent to the players with hawn.admin when they join and a new version is out (%new_version%, %current_version%)
Error.Command-Failed.Messages = Sent when a command of Hawn fails; the error is written in the console
Error.Command-Wrong-Arguments.Messages = Sent when a command of Hawn fails on its arguments (%usage%: the usage of the command)
Placeholders.Yes = The value of the yes/no placeholders when it is true (%player_vanished%, %player_option_fly%, %chat_muted%...)
Placeholders.No = The value of the yes/no placeholders when it is false
Placeholders.Unknown = Shown by %player_join_number% and %unique_players% while the number is not known (MySQL unreachable)
Plugin.Date-Format = The format of %getdate% (Java SimpleDateFormat, for example dd/MM/yyyy)
Plugin.12-Hours-Or-24-Hours-Format = 12 or 24: the format of the hours
Plugin.Tps.Warn-system = true: the players with hawn.event.warn.tps are warned when the TPS drop to Warning-At or below
Plugin.Tps.Warning-At = The first warning (message TPS.Check.15 of Admin.yml), at this TPS or below
Plugin.Tps.Critical-At = The critical warning (message TPS.Check.5), at this TPS or below
Plugin.Tps.Emergency-Save.Enable = true: under Critical-At, the worlds and the players are saved (at most once a minute). Off by default: saving while the server lags makes it worse
Plugin.Tps.Emergency-Save.Worlds = true: the emergency save saves the worlds
Plugin.Tps.Emergency-Save.Players = true: the emergency save saves the players
Plugin.Tps.Emergency-Save.Spread = true: one world, then a few players, at each tick, instead of everything in the same tick
Ranks.Enable = AUTO: off in the tab list when TAB or NametagEdit is installed (the ranks and %rank_prefix% still work). true / false: always on / everything off
Ranks.Default-Rank = The rank of the players who have no other one (empty: none)
Ranks.Refresh-Seconds = The ranks given by permission are checked again every few seconds
Ranks.Source = HAWN: the ranks of this file. LUCKPERMS: the group of the player in LuckPerms, with its prefix, suffix and weight
Ranks.Above-Head.Enable = true: the prefix and the suffix above the head of the players
Ranks.Name-Colour.Enable = true: the name above the head in the Name-Colour of the rank
Ranks.Tablist.Enable = true: prefix + name + suffix in the tab list
Ranks.Sorting.Enable = true: the tab list sorted by the priority of the ranks
Ranks.List = The ranks: the permission hawn.rank.<rank> gives one (not given to the operators by default)
Ranks.Players = <player>: <rank>, a rank given by hand (before the permissions)
Ranks.Worlds = <world>: Tablist / Sorting / Above-Head / Name-Colour false to turn them off for the players of this world
Plugin.Language-Type = The language of the messages: en_US, fr_FR or de_DE (restart needed)
Plugin.Default-World = The world written in the world lists of the files. Change it in the world manager (/hw, right click on a world): the new world replaces this one in the files
Plugin.Players.Save-IP = true: the IP of the players is saved in their data (off by default, GDPR)
Plugin.Commands.Hide-Without-Permission = true: the commands a player can't use are hidden from their list and tab completion (restart needed)
Plugin.Use.MYSQL.Host = Address of the MySQL server
Plugin.Use.MYSQL.Username = MySQL user
Plugin.Use.MYSQL.Password = MySQL password
Plugin.Use.MYSQL.Database = MySQL database (created by you)
Plugin.Use.MYSQL.Port = MySQL port (3306 by default)
Plugin.Use.MYSQL.Use-SSL = true: the connection to MySQL uses SSL
Plugin.Use.MYSQL.First-Join-On-The-Network = true: with several servers on the same database, the first join (messages, titles, items...) happens once, on the first server the player joins. false: on each server
Options.Flying.Put-boots = true: the players with hawn.fun.boots.flying get diamond boots while they fly
Slots.One-Slot-Free = true: the server list always shows one free slot (online players + 1)
Slots.Fake-Max-Player.Number = The maximum number of players shown in the server list
On-Join.Player-With-Permission-Join-Full-Server = true: the players with hawn.join.full can join a full server
Anti-WDL.Enable = true: the players who use World Downloader are kicked (bypass: hawn.antiwdl.bypass)
Anti-WDL.Kick-Message = The kick message of the players who use World Downloader
ActionBar-Announcer.Options.Write-In-The-Chat-The-Announce = true: the announce is also written in the chat
Title-Announcer.Options.Write-In-The-Chat-The-Announce = true: the announce is also written in the chat
General-Options.List-Of-People-Can-Use-The-Panel = The players allowed to edit the files from the admin panel
General-Options.Warn-when-people-make-change = true: the staff is warned when a file is changed from the admin panel
ClearChat.Normal.Message-Clear = true: the "chat cleared" message is sent
ClearChat.Own.Message-Clear = true: the "chat cleared" message is sent
ClearChat.Other.Message-Clear = true: the "chat cleared" message is sent
C.Command = The WorldEdit command run by this shortcut
1.Command = The WorldEdit command run by this shortcut
2.Command = The WorldEdit command run by this shortcut
P.Command = The WorldEdit command run by this shortcut
Gamemode.Options.Quick-Mode-Change.Default-Mode = The gamemode of /gm without argument (0 survival, 1 creative, 2 adventure, 3 spectator)
Gamemode.Options.Quick-Mode-Change.Mode2 = /gm switches between Mode1 and Mode2
Gamemode.Options.Hawn-Build-Mode.When-Enter-Into.Gamemode-0 = true: going to survival turns the build mode on
Gamemode.Options.Hawn-Build-Mode.When-Enter-Into.Gamemode-2 = true: going to adventure turns the build mode on
Gamemode.Options.Hawn-Build-Mode.When-Enter-Into.Gamemode-3 = true: going to spectator turns the build mode on
Urgent-mode.Plugin-desactivation.Disable-All-Plugins-When-Enabled = true: the other plugins are disabled during the emergency mode (they can lose data)
Urgent-mode.Plugin-desactivation.Plugin-Ignored = The plugins that stay enabled
Urgent-mode.Lockdown.Block-Commands = true: the commands are blocked during the emergency mode, except Allowed-Commands
Urgent-mode.Lockdown.Block-Chat = true: the chat is blocked during the emergency mode
Heal.Option.Feed = true: /heal also feeds the player
Help-Command.Use-Permissions = true: hawn.command.help and hawn.command.help.<category> are needed
Help-Command.Categories.lobbyhelp.1 = A page of the category: one line per entry
Help-Command.Categories.lobbyhelp.2 = A page of the category: one line per entry
Help-Command.Categories.faction.1 = A page of the category: one line per entry
List.Gui-Version = true: /list opens a menu instead of writing the list in the chat
Commands.Spawn.Delay.Other.Bypass-Delay = true: no delay when a player sends another one to the spawn
Vanish.Action-Bar-If-Vanished = true: an action bar reminds the vanished players that they are vanished
Vanish.Action-Bar.Message-blinking = true: the action bar blinks
Warp.Delay.Cancel-Tp-On.Any-movements = true: moving cancels the teleport
Warp.Delay.Cancel-Tp-On.On-Damages = true: taking damage cancels the teleport
Time.Set.Day.Value = The time set by /day, in ticks (1000 = morning)
Time.Set.Night.Value = The time set by /night, in ticks (13000 = night)
Cosmetics.Firework.Options.First-Join-Only = true: only at the first join
Cosmetics.Lightning-Strike.Options.First-Join-Only = true: only at the first join
Cosmetics.Lightning-Strike.Options.Number-Of-Strikes = The number of lightning strikes
JumpPads.Sounds.Play-for-all-players = true: the players around hear the sound too
JumpPads.Effect.Effect = The effect shown (names of the Effect list of Bukkit)
Sign-List.FW1.Text = The text of the sign that triggers it
Sign-List.FW1.Event = The action of the sign
Sign-List.FW2.Text = The text of the sign that triggers it
Plugin.Use.Hook.PlaceholderAPI.Expansion.Enable = true: the other plugins can use the placeholders of Hawn with %hawn_<placeholder>% (%hawn_tps%, %hawn_player_join_date%...)
Plugin.Use.Hook.PlaceholderAPI.Expansion.Hidden = The placeholders of Hawn not given to the other plugins (without the %)
Custom-Join-Item.General-Option.Use_Permission_Per_Item = true: each item needs its own permission, hawn.use.cji.item.<item key>
Custom-Join-Item.General-Option.Use_In_Creative_Mode_In_Any_Case = true: the items stay locked and usable in creative too
Custom-Join-Item.General-Option.Inventory-Click = true: clicking the item in the inventory also runs its actions
Custom-Join-Item.General-Option.Block-Drop = In the worlds of the join items: ALL (no item can be dropped), JOIN-ITEMS (only the join items) or NONE (Items.Drop.Disable in Events/PlayerEvents.yml blocks the drops too)
Custom-Join-Item.Items.Inventory.Items.Player-LobbyBow.Special-Items = The special item: Special-LobbyBow, Special-HidePlayers or Special-FunGun
Custom-Join-Item.Items.Inventory.Items.Player-Visibility.Special-Items = The special item: Special-LobbyBow, Special-HidePlayers or Special-FunGun
PV.Option.Inventory-Click.Show-Messages = true: a message says if the players are now hidden or shown
Block-Commands.Message-Enable = true: the player who types a blocked command gets a message
Block-Commands.List = The blocked commands (without the /)
Anti-Swear.List = The words replaced (upper or lower case)
Chat-Color-Player.Per-Color-Permission = true: each colour code has its own permission. false: by groups of colours
Chat-Format.Format = %message% is where the message goes. Placeholders work (%luckperms_prefix% with PlaceholderAPI)
Per-World-Chat.Groups.nether_end.Chat-Format.Format = The format of this group of worlds
Event.OnJoin.Tp-To-Spawn = true: the players are teleported to the spawn when they join
Event.OnJoin.Spawn-Permission.No-Permission-Message = true: the players without the permission are told so
Spawn.Spawn-Group.Spawns = The spawns of the group
Inventory.Clear.Options.Armor = true: the armour is cleared too
Inventory.Clear.Options.Inventory = true: the inventory is cleared
XP.Options.Level.Value = The level given
Speed.Option.Priority-For-Player-Option = true: the speed chosen with /option wins
FlySpeed.Option.Priority-For-Player-Option = true: the fly speed chosen with /option wins
Boss-Bar.First-Join.Time.If-not.Swith-To-OnJoin-BossBar.Keep-The-BossBar = true: the Join bar then stays until the player leaves
Boss-Bar.Join.Time.Keep-Bar = true: the bar stays until the player leaves
GM.CustomMode.If-player-have.Survival = true: changed when the player is in survival
GM.CustomMode.If-player-have.Creative = true: changed when the player is in creative
GM.CustomMode.If-player-have.Adventure = true: changed when the player is in adventure
GM.CustomMode.If-player-have.Spectator = true: changed when the player is in spectator
Player-Options.If-Not-Keeping.Options-Default.GameMode.Value = The gamemode given (0 survival, 1 creative, 2 adventure, 3 spectator)
Player-Options.If-Not-Keeping.Options-Default.Fly = The value given to this option when the player doesn't keep their options
Player-Options.If-Not-Keeping.Options-Default.DoubleJump = The value given to this option when the player doesn't keep their options
Player-Options.If-Not-Keeping.Options-Default.PlayerVisibility = The value given to this option when the player doesn't keep their options
Player-Options.If-Not-Keeping.Options-Default.JumpBoost = The value given to this option when the player doesn't keep their options
AntiDamage-Custom.Entity.Options.Entity.EntityDamageByEntity = true: no damage from the other entities
VoidTP.Options.VoidTP-Per-World.World-List.world.VoidTP = true: the void TP works in this world
VoidTP.Options.VoidTP-Per-World.World-List.world_nether.VoidTP = true: the void TP works in this world
VoidTP.Options.VoidTP-Per-World.World-List.world.TP-y = Teleport when the player is at or below this Y, in this world
VoidTP.Options.VoidTP-Per-World.World-List.world_nether.TP-y = Teleport when the player is at or below this Y, in this world
VoidTP.Options.VoidTP-Per-World.World-List.world.Execute-Commands.Override-Default-Commands = true: these actions replace the ones of Execute-Commands
World.Burn.Disable.Burn-Block.Disable = true: the blocks don't burn
World.Burn.Disable.BlockIgnite-FireSpread.Disable = true: the fire doesn't spread
World.Explosion.Disable.Explosion.Disable = true: no explosion at all
World.Blocks.Disable.Leave-Decay.Disable = true: the leaves don't decay
World.Blocks.Disable.Block-Fade.Disable = true: the blocks don't fade (ice, snow, coral...)
World.Disable.Spawning-Monster-Animals.Disable = true: no mob spawns (the commands and spawn eggs neither)
permission = true: only the players with hawn.tablist.<name of this file> see this tab list. false: every player
priority = The tab lists are checked from the highest priority to the lowest
Anti-Spam.Caps.Block = true: the message is not sent. false: it is put in lower case
Anti-Spam.Caps.Max-Percent = Above this percent of capital letters, the message is put in lower case (or blocked with Block)
PV.Option.OnJoin-Priority-For-Player-Option = true: the choice of the player (players hidden) wins over OnJoin-ShowPlayers
Restore.Food.Value = The food level given: 20 is full
Restore.Health.Value = The health given: 20 is 10 hearts (at most the max health of the player)
PV.Option.Three-States.Enable = true: everyone, then only the staff and the VIP, then nobody (since 1.4.9). false: everyone and nobody
PV.Option.Three-States.Staff-And-VIP-Ranks = The ranks of Ranks.yml shown in the second state. The players with hawn.playervisibility.shown too
PV.STAFF.Title = The item when only the staff and the VIP are shown (PV.Option.Three-States)
Custom-Join-Item.General-Option.Change-World.Enable = true: on world change, the items of the new world are given (in empty slots) and the others removed (since 1.5)
Worlds = The worlds of this item, instead of General-Option.World (since 1.5)
Item-Model = 1.21.4+: the model of the item, namespace:key (a resource pack, Nexo...)
Custom-Model-Data = The custom model data of the item
Glow = true: the item shines like an enchanted item
