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##                                  case-spin-menu.yml                                   ##
##                             Customize the case-spin-menu                              ##
## Get help here » https://cubexa.net/docs/caseopening/configurations/case-spin-menu.yml ##
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# WE RECOMMEND THAT YOU FIRST READ THROUGH THE DOCUMENTATION OF THIS CONFIG AND THEN EDIT IT.

title: "{case_name}"
size: 27
glass-id: 7
spin-duration:
  min-ticks: 100
  max-ticks: 200
sounds:
  win: entity.player.levelup
  spin: block.wooden_button.click_on
items:
  - ==: menuitem
    action: null
    slots: [4]
    material: HOPPER
    amount: 1
    glowing: false
    name: "&6Dein Gewinn"
    lore: []
    head-texture-value: null
    custom-model-data: null
    required-permission: null
    only-appear-after-finish: false
  - ==: menuitem
    action: skip-animation
    slots: [22]
    material: PLAYER_HEAD
    amount: 1
    glowing: false
    name: "&eÜberspringen"
    lore: []
    head-texture-value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGJmOGI2Mjc3Y2QzNjI2NjI4M2NiNWE5ZTY5NDM5NTNjNzgzZTZmZjdkNmEyZDU5ZDE1YWQwNjk3ZTkxZDQzYyJ9fX0="
    custom-model-data: null
    required-permission: null
    only-appear-after-finish: false
  - ==: menuitem
    action: open-again
    slots: [26]
    material: CHEST
    amount: 1
    glowing: false
    name: "&eErneut öffnen"
    lore: []
    head-texture-value: null
    custom-model-data: null
    required-permission: null
    only-appear-after-finish: true